LegacySpread is a plugin which aims to patch the poor accuracy of each weapon in the game. This is done by dynamically reducing the bullet spread of each weapon up to approximately 20%, depending on the weapon that is used and the player's movement. Thus we make gunplay more predictable, reliable and less random. This plugin is the result of countless hours of testing, designed to ensure that the game remains competitive and to further enhance that aspect. When Valve had dropped the OrangeBox update in 2010, they have completely changed, how the spread is calculated of all weapons. During this period, some questionable decisions were made, resulting in certain weapons being quite inaccurate at longer distances. With the LegacySpread plugin, the weapon spread is brought back to a state, where it shares more similarities to the old version of CS:S. This version is also known as v34, which gained huge popularity among Source-Enthusiasts.
The plugin also introduces a "landfix", which solves the issue of weapons losing their accuracy as soon as you land on the ground. Here is a video for demonstration: YouTube
Update - May 19, 2026:
A new update has been released which reduces how often the engine evaluates the direction of the weapon spray pattern. Since the game is not designed to run at a tick rate of 100 (Valve designed it for 66), we decided to reset the evaluation of the weapon spray pattern to its original state, as if it were running at a tick rate of 66: YouTube
The result is that spraying is more predictable, reliable, and worthwhile.
The system determines a player rating based on their ranking statistics, including: Kills / Deaths (KDR), accuracy (hits vs shots), Headshot percentage and Round win/loss contribution. Newer or weaker players will receive a lower rating and above average and strong players a higher rating. Unranked players are still included and assigned a baseline rating.
The goal is to create more balanced 5v5 games, reduce one-sides matches and ensure that teams are evenly matched based on actual performance, not random selection. Only players marked as .ready are considered in the calculation of the teams.
No. Please be aware of our server rules.
Yes you are! Bunnyhopping, flashboosting and runboosting have grown into important gameplay mechanics in CS:S. But please keep in mind that you are still playing on a competitive pug/mix server, where teamplay is essential to win a game. Flashboosting that is considered game breaking (e.g. outside the map) or to a point where it's sabotaging the game (e.g. teamflashing) is not allowed.
Theres a bug in the game that was introduced with the new 20th Anniversary Update. The game randomly crashes when you scope and shoot with a sniper. To fix this, copy and paste the following into your config file:hud_draw_active_reticle 0
hud_draw_fixed_reticle 0
Yes. Resetting your rank (which can be done using the .stats command) means that all player statistics will be deleted. This also means that your time spent on the server will be lost, so use this feature with caution.
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