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FAQ

Frequently asked questions.

What is LegacySpread / Are the servers running different weapon spread?

LegacySpread is a server plugin which aims to patch the poor accuracy of each weapon in the game. This is done by dynamically reducing the bullet spread of each weapon up to approximately 20%, depending on the weapon that is used and the player's movement. Thus we make gunplay more predictable, reliable and less random. This plugin is the result of countless hours of testing, designed to ensure that the game remains competitive and to further enhance that aspect. In 2011, Valve (Hidden Path) had introduced a new accuracy model for the game that fundamentally changed the way spread was calculated for all weapons. During this period, some questionable decisions were made, which resulted in certain weapons being quite inaccurate at longer distances. The LegacySpread plugin combines the best of both weapon accuracy models, from Steam CS:S and the old version of CS:S, while also reducing the randomness of the spread in general. The old version is also known as v34, which gained huge popularity among Source-Enthusiasts.

The plugin also introduces a "landfix", which solves the issue of weapons losing their accuracy as soon as you land on the ground. Here is a video for demonstration: YouTube

How does the new team balancing system work?

The system determines a player rating based on their ranking statistics, including: Kills / Deaths (KDR), accuracy (hits vs shots), Headshot percentage and Round win/loss contribution. Newer or weaker players will receive a lower rating and above average and strong players a higher rating. Unranked players are still included and assigned a baseline rating.

The goal is to create more balanced 5v5 games, reduce one-sides matches and ensure that teams are evenly matched based on actual performance, not random selection. Only players marked as .ready are considered in the calculation of the teams.

I got banned for leaving a match. Can I get unbanned?

No. Please be aware of our server rules.

Are you allowed to bunnyhop?

Yes you are! Bunnyhopping, flashboosting and runboosting have grown into important gameplay mechanics in CS:S. But please keep in mind that you are still playing on a competitive pug/mix server, where teamplay is essential to win a game. Flashboosting that is considered game breaking (e.g. outside the map) or to a point where it's sabotaging the game (e.g. teamflashing) is not allowed.

Will my server playtime reset when I reset my rank?

Yes. Resetting your rank (which can be done using the .stats command) means that all player statistics will be deleted. This also means that your time spent on the server will be lost, so use this feature with caution.

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